Subject: M2!!!! Date: 2 May 1995 18:01:33 GMT Source: COMTEX INDUSTRY'S TOP HARDWARE, SOFTWARE AND TECHNOLOGY COMPANIES ENDORSE NEW M2 NEW YORK AND REDWOOD CITY, CALIF. (MAY 2) BUSINESS WIRE - MAY 2, 1995--Executives from IBM, Motorola, MEI/Panasonic, Goldstar, Electronic Arts, Universal Interactive Studios, Interplay Productions and Spectrum HoloByte spoke out in support of 3DO's next-generation 64-bit M2 technology during East and West Coast briefings hosted by the 3DO Company today. The revolutionary M2 system architecture was designed by the world's leading processor, graphics and audio system designers, and represents a quantum leap in advanced CD entertainment technology. At a press and industry analyst briefing in New York, 3DO President and CEO, Trip Hawkins, demonstrated the unequaled image, graphics and CPU processing power of the M2 technology, which is based on 10 revolutionary custom graphics and sound processors designed by 3DO, and a specially designed IBM PowerPC 602 microprocessor. Following Hawkins' presentation, IBM's Phil Hester, General Manager, Systems and Technology Architecture Division, outlined the key features of he PowerPC 602, and described how IBM and 3DO have worked together to make M2 the best possible product for interactive entertainment applications. Immediately following the M2 technology briefing in New York, Hawkins lead an industry panel featuring IBM's Hester and other senior executives from MEI/Panasonic, Goldstar, Motorola and Electronic Arts. A similar briefing, featuring senior technical and business executives from Universal Interactive Studios, Interplay Productions, and Sprectrum Holobyte,was given to Bay Area media by 3DO executives at the company's Redwood City headquarters. "The 3DO M2 platform is an important design win for PowerPc. The M2 system takes full advantage of the PowerPc architecture and its price/performance benefits," said Kevin Meyer, Vice President and Director of Market Development Q PowerPC, Semiconductor Products Sector, Motorola. "We look forward to working with 3DO and its licensees to support their needs for the 602 microprocessors and to assure the success of the M2 platform." "One of the biggest frustrations of a game creator is watching a great concept crushed by inadequate system performance," said Mark Cerny, Vice President of Technology at Universal Interactive Studios. "With the M2, that will no longer happen; we are entering an era where the primary limitations will be our imaginations." "Interplay's ongoing mission is to continue as one of the leading, innovative software publishers, producing high-quality interactive entertainment titles and stay on the forefront of emerging multimedia technologies," said Dick Lehrberg, Interplay Productions' Executive Vice President. "The M2 and its revolutionary design and ground-breaking features provide us with an excellent vehicle to deliver our software to consumers and meet our goals to stay on the leading edge of this fast paced industry." "The type of features discussed here today, Gouraud shading, filtered textures, 30 frame per second animation, and onyx level performance, will take gamers into a new level of immersion," said Steven Weinstein, Vice President of Research and Development for Sprectrum HoloByte. "We plan to take advantage of the M2 technology in developing for this new platform." Hawkins and 3DO company executives said they plan a three-phase roll-out of the M2 technology over the next several months, beginning with today's Phase I technology unveilings. During Phase II, the company will announce product configurations, hardware and software partners and M2 launch titles. Phase III will provide specific launch details, including price, availability, distribution and hardware and software marketing plans.